Modern virtual technologies are designed for users to be immersed in a virtual world yet remain grounded in reality. Modern VR devices are more accessible than they ever were, thanks to increased resolution, wider viewing angle enhanced motion tracking, and reduced latency. As a result, the consumer interest in VR is growing again.
VR’s applications are now well beyond entertainment and gaming with the emergence of new immersive technologies for education and workplace collaboration tools. In addition to allowing students to interact with interactive media, VR allows them to interact with complicated systems such as planes and robots while being safe and avoiding physical contact.
A very popular use of VR is attending concerts – either in person or through prerecorded videos which can be viewed using a VR headset. This was particularly helpful during the COVID-19 epidemic, when travel restrictions and social distances kept many from attending live music events or visiting their friends. However they were capable of staying in touch through VR.
The latest VR technology advances it by adding touch capabilities. The device is transformed into a projection that can also be touched and felt. This has the potential to transform business meetings, by eliminating the need for heavy binders of showroom materials. This could enhance design critique, quality control and communication with clients without any misinterpretation.